Friday, November 30, 2012

Entertainment Weekly Picks Top 10 Games of the Past Decade

Entertainment Weekly has teamed up with Spike TV to celebrate ten years of the Spike Video Game Awards. What does that mean? It means the staff at EW put together a list of the top ten games of the past decade (2002-2011). According to EW, staff looked at games that "pushed the medium forward."

The ten games include:

The Legend of Zelda: The Wind Waker (2003)
Half-Life 2 (2004)
World of Warcraft (2004)
Shadow of the Colossus (2005)
Wii Sports (2006)
BioShock (2007)
Portal (2007)
Mass Effect 2 (2010)
Red Dead Redemption (2010)
Batman: Arkham City (2011)

You can vote in the poll here. The winner will be announced on December 7 during the Video Game Awards.

What do you think? Is this a good list? Is it missing anything important?

I'm of the opinion that this list is rather good. The inclusion of The Wind Waker is a pleasant surprise. However, there are some notable omissions: Metroid Prime, Metal Gear Solid 3, Super Mario Galaxy, and Resident Evil 4 chief among them.

Tuesday, November 27, 2012

Wii Mini Coming in December?

Best Buy may have confirmed a recent rumor that Nintendo will release a pint-sized version of its six-year-old Wii console in December. Box art for the black and red Wii Mini appeared on the Best Buy.ca website. It remains unclear how much the Wii Mini will cost, and in which markets it will appear.

More news to come.

***UPDATE***

Wii Mini will indeed launch on December 7, 2012. The system has been completely redesigned. It now features a manual release top-loading system, which is designed partly to provide a longer lifespan -- since it relies on less hardware to load and eject discs. The system will sell for $99, and comes with a console, sensor bar, and a red MotionPlus controller with Nunchuk. Please note: the system has no internet connectivity options or Gamecube support; however it features full functionality and compatibility with the Wii library.

Best Buy Canada will be accepting pre-orders starting today.

Wii U Sells 400,00 Units in First Week

In an interview with CNET, Nintendo reported it sold 400,000 Wii U hardware units over the last week.

Nintendo of American president Reggie Fils-Aime told CNET that according to Nintendo's internal data, Wii U reached 400,000 sold; in total Nintendo reached over 1.2 million hardware units sold, including Wii U, Wii, DS, and 3DS.

"Wii U is essentially sold out of retail and we are doing our best to continually replenish stock," Fils-Aime said. "Retailers are also doing their best to get the product to store shelves. But as soon as product hits retail, they're selling out immediately."

Surprisingly, older Nintendo consoles performed very well over the Thanksgiving week. The Wii, which debuted in 2006, sold 300,000 units. The DS, which launched all the way back in 2004, sold 275,000 units. Most strangely, Nintendo's newest handheld system, 3DS, actually sold fewer units than the DS did: 250,000.

Fils-Aime explained that DS sales eclipsed 3DS sales because of "significant" DS deals offered by retailers on Black Friday.

Wii U launches in Europe and Australia on November 30, and in Japan on December 8.

Saturday, November 24, 2012

Painkiller

The Devil and Daniel Garner.

There's no doubt that first-person shooters have evolved a lot over the past fifteen years, synthesizing elements from other genres into the shooter formula. They've become more complex, more interested in storytelling, more satisfying overall. But there is still room for the kind of shooters that many grew up with: shooters like Doom, Quake, and Castle Wolfenstein. These are games that touch on the base instincts of shooters: fast action, overwhelming odds, brawny heroes, devastating weapons. Painkiller is such a game.

Painkiller takes place in Purgatory, where Daniel Garner is stuck awaiting purification. In order to ascend to Heaven and reunite with his wife, he must take a contract from a heavenly emissary who tasks Daniel with wiping out Lucifer's generals before they mount an assault on Purgatory. Daniel grudgingly accepts and travels throughout the many lands of Purgatory to destroy the demonic armies of Lucifer.

The game is divided into five chapters, each of which has about five levels. Unlike many shooters, the levels do not smoothly flow from one to another, although they are typically united by some theme. Each level is a world unto itself, filled with some spectacular architecture. There are tombs, graveyards, docks, shipyards, castles, towers, battlefields, military bases, and many other surprises. The environments are so elaborately detailed and well-realized that it's hard not to stop and marvel, although doing so will make you vulnerable to attack.

Some of the beautiful architecture in Painkiller.

And players will be attacked. From all angles, and at all times. There are hundreds of enemies in each level, swarming the screen. Like its forebears, Painkiller asks players to shoot first, ask questions later. It is most definitely a "twitch shooter," but in a positive, deeply satisfying way. The game is more straight-forward and repetitive (and far less tactical) than many modern shooters, but it works. The physics engine is a thing of beauty, and the mechanics have been refined to produce a visceral, almost addictive experience.

There are only two low points in Painkiller: audio and storytelling. Ambient noise and other sound effects are fine -- often creepy -- but the soundtrack leaves a lot to be desired. The same heavy metal refrain repeats over and over. Storytelling is similarly weak. The premise of Painkiller is actually pretty interesting (it could easily have been overburdened with metaphysics), but the cut-scenes and voice acting used to tell it aren't spectacular. They pale in comparison to the adrenaline-fueled action that makes up most of the game; they serve mostly as a bridge between chapters.

Daniel fights one of Lucifer's generals.

Despite a few shortcoming in narrative and sound, Painkiller is an excellent throwback first-person shooter. Players looking for deep stories, puzzle-solving, and sophisticated artificial intelligence probably won't find much value in Painkiller. But those who seek a button-mashing "twitch shooter" with armies of enemies and non-stop action will be in Heaven. Or Purgatory at least.

Score: 8.5

Wednesday, November 21, 2012

Pokemon Red

Little monsters.

Before Pokemon was a worldwide phenomenon and a blockbuster franchise, two humble games arrived on American shores in September 1998: Pokemon Red and Pokemon Blue. The original Red and Green versions had been released in Japan two and a half years earlier. Millions of copies were sold in America -- indeed all over the world -- in part due to a multimillion dollar advertising campaign. And while the series has evolved (see what I did there?) since 1998 -- the most recent installment was released just this year as a matter of fact -- it's important not to forget the twosome that started it all.

Pokemon Red and Pokemon Blue are essentially the same game, so this review for Red could easily be transferred to Blue. Nintendo and Game Freak made the brilliant (some might say manipulative) move of releasing two versions of the same game, each with different Pokemon (that's collectable monsters to you and me) so that consumers would be inspired to buy a copy of each. The only way to complete one's "Pokedex" is to trade monsters between the two games via Game Boy Link Cable. So if you only have Red, but not Blue, you'll never "catch 'em all!" And vice versa. The good news is that the game can still be enjoyed without sharing with friends, although sharing makes the experience a little more fun.


Pokemon Red is a coming of age story. It tells the tale of a young boy from a small town who travels the world in search of elusive Pokemon with the ultimate goal of becoming the undisputed Pokemon champion. Along the way, he collects common and rare Pokemon, spars with Pokemon gym leaders, and competes with his hometown rival, Gary.

Although Pokemon Red is geared toward younger players, it's not a pushover by any means. It's a very serious turn-based role-playing game, and those who play it must be prepared to grind for experience points, take on side-quests, and choose Pokemon wisely. The game focuses around battles between Pokemon "trainers" and their monsters, which are caught and stored in Poke balls. The hero of the game can carry six Pokemon at any given time from the pool of 150 available between Red and Blue. Each Pokemon belongs to a certain type: ice, fire, grass, rock, fighting, etc. In battles, water beats fire, fire beats grass, grass beats water. And so on. Wise trainers will carry a diverse group of monsters in order to guard against different types of enemy Pokemon. The mechanics of battle are easy to learn: Pokemon can perform one of four moves, or the trainer can choose to use an item, or run from battle. Pokemon who participate in battle earn experience points. One of the most satisfying parts of Pokemon Red is watching a Pokemon evolve into a new form when it reaches a certain experience level. Evolved Pokemon become much more formidable.


So Pokemon Red can be addictive at times. Catching Pokemon of every type and level is a truly rewarding experience. Adding to the experience is a lovely soundtrack with some rousing music -- impressive for a Game Boy game -- a good sense of humor, an appropriate learning curve, and some very forward-thinking ideas about how players can interact with their games, and each other. It's not all perfect, though: the game can be buggy; the dungeons are, at times, poorly designed; and the game offers almost zero advice about which Pokemon to use, which moves to learn, and where exactly to go. But overall it's a great game, and the perfect way to introduce oneself to the world of pocket monsters.

Score: 8.5

Sunday, November 18, 2012

Wii U Launch Day!

Full-sized Mii character danced at the launch event.
It's official.

Nintendo's newest home console, the Wii U, is available for purchase in North America. At midnight Eastern Standard Time the Wii U launched at video game outlet GameStop and at Best Buy locations. But nowhere was the launch bigger than in midtown Manhattan at Nintendo World. There, in the shadow of the GE Building, fans assembled to buy some of the first Wii U copies ever sold.

Over 700 fans attended the midnight launch party, one of whom had waited in line since early October.

Throughout the night, attendees were entertained by club music, dancing Mii characters, and fan favorite Reggie Fils-Aime, President of Nintendo of America. In the final few minutes before midnight, Fils-Aime took the stage to begin a final countdown. “Are you ready to usher in the next generation of gaming?” Fils-Aime asked the crowd. “On behalf of Nintendo of America, thank you for spending tonight with us.”

NOA President Reggie Fils-Aime speaks to the crowd.

Wii U is now available all over the United States, although finding a system may be difficult. Many units were reserved in September as pre-orders. GameStop alone reserved 500,000 units for pre-order buyers. Good luck to those who still wish to buy a Wii U! Below is a list of retailers for your convenience.

GameStop is currently out of stock online.
Best Buy is currently out of stock online.
Toys R Us is offering a bundle.
Walmart is offering a bundle.
Target is offering consoles in store.

More pictures from the NYC launch:






Friday, November 16, 2012

Shigeru Miyamoto Turns 60

Miyamoto-san at E3 2012.
The father of modern video games turns 60 today, a noteworthy life achievement for a man who has brought so much joy to millions of people. Shigeru Miyamoto, a long-time Nintendo employee, currently manages Nintendo EAD (Entertainment Analysis and Development), which is responsible for many high-profile games in the company. Miyamoto is best known as the creator of some of the most successful video game franchises of all time, including Super Mario, Donkey Kong, The Legend of Zelda, Star Fox, F-Zero, and Pikmin. He was born in Kyoto where he spent much of his childhood exploring nearby fields, woods, and caves; he said afterward that this exploration inspired his later work. Miyamoto is the recipient of many awards, including Spain's Prince of Asturias Award for Communication and Humanities. He has a wife, Yasuko, and two children.

Happy Birthday, Miyamoto-san!