30.
Tetris
System: Game Boy
Developer: Bullet Proof Software
Release date: August, 1989
For its relatively short life, the video game industry has been
dominated by Japan and by the United States, by England and by France.
In 1984, however, the U.S.S.R. made a hugely significant contribution to
the video game world with
Tetris. Designed by Alexey Pajitnov,
Tetris
appeared on a number of personal computers throughout the 1980s, but
its Game Boy version is the one that catapulted the game to stardom.
Bundled with the Game Boy in 1989,
Tetris introduced huge audiences to the greatest puzzle game ever made and created a generation of
Tetris-addicted
kids. The object of the game is to prevent blocks from piling up and
reaching the top of the screen. Endlessly imitated but never duplicated,
Tetris is the alpha and omega of puzzle games.
29.
Tomb Raider II Starring Lara Croft
System: Playstation
Developer: Core Design
Release date: November 18, 1997
Its very title indicates that the cult of Lara was already in full-effect by 1997, but
Tomb Raider II
is surprisingly non-exploitative; Lara Croft continues to be one of the
industry’s greatest heroines, not merely an object of sex. In
Tomb Raider II
Croft is once again raiding tombs, crypts, caves, and long-forgotten
temples. Her latest target is the Dagger of Xian, which is also coveted
by a dangerous Italian mobster named Marco Bartoli. Although
Tomb Raider II uses the same engine which made the original
Tomb Raider
such a hit, it improves upon the graphics and play control of its
predecessor. Environments are bigger and are capable of presenting
larger and more complex polygons.
Tomb Raider II is more action-oriented than the original, and the first
Tomb Raider game to feature vehicles.
28.
The Legend of Zelda: The Wind Waker
System: Nintendo Gamecube
Developer: Nintendo EAD
Release date: March 24, 2003
Unfairly criticized for its cartoonish appearance,
The Legend of Zelda: The Wind Waker features some of the most memorable and vibrant graphics of any
Zelda
adventure and boasts, without a doubt, the most visually expressive
Link of any franchise game. Set on a huge, never-ending great sea,
The Wind Waker is the story of Link’s quest to rescue his captured sister. Unlike other
Zelda games, in which Link travelled by foot or on horseback,
The Wind Waker asks its players to navigate across the vast ocean in a small sailboat. Aside from its gorgeous graphics,
The Wind Waker
boasts a terrific soundtrack and a deep, sometimes unpredictable story
complete with several mid-game revelations and a truly shocking ending.
27.
Super Mario Galaxy
System: Nintendo Wii
Developer: Nintendo EAD
Release date: November 12, 2007
Over the years Mario has accumulated a long and impressive resume:
plumber, tennis star, golfer, go-kart driver, doctor. Now you can add
astronaut. In
Super Mario Galaxy, Mario for the first time has an extraterrestrial adventure, a jaunt among the stars which owes a lot to
Super Mario 64, but which dwarfs it in size and scope.
Super Mario Galaxy
introduces an innovative physics system to accompany its spherical
platform engine, whereby Mario can circumnavigate small planetoids, all
the while a gravitational pull keeping him from flying off into space.
The Wii remote and nunchuk are employed conservatively in
Super Mario Galaxy,
used mainly to perform a spin attack or to remotely collect “star
bits,” colorful star-shaped gems used to defeat enemies or bypass
obstacles.
26.
GoldenEye 007
System: N64
Developer: Rare
Release date: August 25, 1997
Before the release of
GoldenEye 007 in 1997, most first-person
shooters were corridor shooters that had one simple philosophy: shoot
first, ask questions later. These shooters, mostly clones of
Doom, asked their owners to shoot everything that moved, and little else.
GoldenEye changed the prevailing paradigm by introducing mission objectives that demanded a combination of firepower and brainpower.
GoldenEye
is perhaps most famous for its legendary multiplayer modes, which allow
four friends (or enemies) to shoot at each other in a number of
environments with a variety of weapons. The legacy of
GoldenEye is most evident when this fact is considered: console games released post-
GoldenEye which did not feature a multiplayer mode were considered somehow incomplete.
25.
Super Street Fighter II
System: SNES, Genesis
Developer: Capcom
Release date: June 25, 1994
For some strange reason,
Street Fighter II Turbo is generally considered the best console version of
Street Fighter II, but it pales in comparison to
Super Street Fighter II, the game with the most characters, moves and modes.
Super Street Fighter II
features sixteen playable characters, twelve carried over from the
previous games and four new to the franchise: Cammy, T. Hawk, Fei-Long
and Dee Jay. Other novelties include eight color schemes for each
character’s costume, new moves and new animation frames, music and sound
effects, as well as adjustable game speed. Its greatest achievements,
however, are its new game modes, which include time trial, group battle
and tournament battle, an eight-player single elimination tournament.
24.
Banjo-Tooie
System: N64
Developer: Rare
Release date: November 20, 2000
The much-anticipated sequel to
Banjo-Kazooie again pits the
bear-bird duo against the evil witch Gruntilda along with her two wicked
sisters. As in the first installment, players explore several enormous
game environments with hidden collectables, the most important being
“jiggies,” golden jigsaw pieces that allow the player to progress
through the game. Additions include the ability to play as former
non-player character Mumbo, new moves, and the option to split Banjo and
Kazooie apart, thus taking advantage of the unique skills each
possesses. The varied and expansive worlds include a prehistoric
wasteland, an amusement park, and a factory.
Banjo-Tooie also features several hidden Easter eggs which first appeared in
Banjo-Kazooie.
23.
Final Fantasy VII
System: Playstation
Developer: Square
Release date: September 7, 1997
Originally slated for release on the SNES,
Final Fantasy VII was originally pushed back for release on N64. But when the storage space on the N64 cartridge was deemed insufficient, developer Square decided to release the game on Sony's Playstation. Thus began a decade of Sony exclusivity for
Final Fantasy, and a decade of decline for Nintendo -- although the two are only tangentially related. So
Final Fantasy VII had a big impact on the industry, but it had an ever larger impact on public perception of RPGs. It wouldn't be an exaggeration to claim that
FFVII was the first mainstream RPG -- it has sold 10 million copies, the most of any
Final Fantasy game -- and was one of the first games to place a huge emphasis on story and production values. In fact, the game cost $45 million, the most expensive game of its time, and required a team of roughly 120 artists and programmers. It's not the best
Final Fantasy game, but it's certainly the most influential.
22.
SoulCalibur
System: Dreamcast
Developer: Namco
Release date: September 9, 1999
Many people consider
Soul Calibur to be the greatest fighting game ever made. It's difficult to argue with them.
Soul Calibur is the continuation of the
Soul series, which debuted in arcades as
Soul Edge and found a home on the Playstation console renamed as
Soul Blade. Like its predecessor,
Soul Calibur
is a 3D weapons-based fighter. Each colorful character uses a distinct
weapon and employs a specialized fighting style. Unlike its predecessor
and unlike every 3D fighter to come before it,
Soul Calibur introduced a revolutionary 8-way run, where fighters could move freely in three dimensions.
Soul Calibur
also features a “mission mode,” in which players can complete mission
objectives to gain points, which can be used to purchase costumes and
artwork.
21.
BioShock
System: Xbox 360, PC
Developer: 2K
Release date: August 21, 2007
Designed with elements of survival-horror games and role-playing games,
BioShock
is a first-person shooter that truly transcends its genre. Players
control Jack, an unlucky man whose passenger plane crashes over the
Atlantic Ocean. In a nearby submarine bay he discovers passage to
Rapture, a hidden city beneath the waves. Once there, Jack encounters
the twisted and gruesome inhabitants of Rapture, who stop at nothing to
eliminate him. Jack can interact with almost everything in the
underwater metropolis, including enemies, containers, machines, and audio
diaries, scattered throughout the city. In Rapture, players can upgrade
weapons and create custom ammunition; they can also alter Jack’s very
genetic code, infusing superhuman powers into his body in the process.